Blender Game Asset Creation Download Setup For Pc
- tapejuklanet
- Sep 13, 2019
- 7 min read
Updated: Mar 29, 2020
About This Video In 8 well structured sections with 51 short videos you will get a complete introduction and video reference guide to Blender and how to create game assets.The training series will end with importing a hat game asset into Team Fortress 2.In the first section all the basic knowledge will be built up to begin modeling in Blender. From there it's full steam ahead on making a Team Fortress game asset, where additional topics are explored in many 10 minute chapters - so you can just come in and browse the section on 'baking normals' or 'setting up for 3d painting' or 'exporting into Team Fortress 2' or 'an introduction to uv's'. Or you can watch the whole series sequentially as a training session to master Blender in general.Author Aidy Burrows lives in Manchester UK and has worked for large games companies on next-gen titles titles such as Lord of the Rings and Lego Marvel. He's been trained with 3ds Max and Maya but now uses Blender for his work as well. Currently he's working as part of the CGMasters team to produce free high quality training material.NOTE: the associated Blender files will be in a ZIP archive in the Software catalog of the Steam client.This video tutorial was produced by Blender Institute. By purchasing this product you will support Blender Foundation's open source projects!Full Contents:Section 1 - Understanding the Interface.Chapter 01 - First encounters 5 minsChapter 02 - Navigation 6 minsChapter 03 - Layout Customizing 8 minsChapter 04 - User Preference Changes 6 mins(Autodepth, Autoperspective, Addon - Layers, VBO’s.) Section 2 - 3D View.Chapter 01 - Menus, Modes and Display. 5 minsChapter 02 - Pivot Point and 3d Manipulator 8 minsChapter 03 - Layers and Snapping 7 mins Section 3 - ModelingChapter 01 - Mesh Data, Object Data 7 minsChapter 02 - Object Tools 7 minsChapter 03 - Mesh Tools - Extrude 2 minsChapter 04 - Mesh Tools - Bevel 1 minChapter 05 - Mesh Tools - Subdivide 2 minsChapter 06 - Mesh Tools - Working With Loops. 5 minsChapter 07 - Mesh Tools - Vertex Connect 2 minsChapter 08 - Mesh Tools - Inset. 2 minsChapter 09 - Mesh Tools - Merging 2 minsChapter 10 - Mesh Tools - Knife Tool 2 mins Section 4 - Modeling A Game AssetChapter 01 - Ref Images & Traffic Cone Blockout 10 minsChapter 02 - Traffic Cone Modeling 8 minsChapter 03 - Normal Editing - Smooth/Hard Edges 5 minsChapter 04 - High Res Traffic Cone 5 minsChapter 05 - Camera Modeling 15 minsChapter 06 - Modeling With Curves 7 minsChapter 07 - Camera Modeling Finish 2 minsChapter 08 - Removing NGons 4 minsChapter 09 - Hi Res Lens And Ribbed Cable 6 minsChapter 10 - Organizing And Naming Objects 3 mins Section 5 - UV’s.Chapter 01 - UV’s Overview 12 minsChapter 02 - Mirror Modifier 5 minsChapter 03 - UV Unwrapping The Base 7 minsChapter 04 - UV Unwrapping The Cable 10 minsChapter 05 - UV Unwrapping The Cone 9 minsChapter 06 - UV Final Layout 8 mins Section 6 - BakingChapter 01 - Baking Setup And Creating Images 4 minsChapter 02 - Baking Ambient Occlusion 10 minsChapter 03 - Baking Normal Maps 9 minsChapter 04 - Creating The Base Color Materials 5 minsChapter 05 - Baking The Base Color 2 minsChapter 06 - Setting Up A Complete Material 3 minsChapter 07 - Cord Baking And Multiple UV Sets 9 minsChapter 08 - Baking The Camera Lens 7 minsSection 7 - 3D PaintingChapter 01 - 3D Painting Setup 6 minsChapter 02 - Painting A Vertical Gradient 6 minsChapter 03 - Multi Layered Painting 18 minsChapter 04 - Worn Edges With Cavity Masking 13 minsChapter 05 - Baking All Layers Down To 1. 7 mins Section 8 - Importing And ExportingChapter 01 - Importing A TF2 Character 3 minsChapter 02 - Rigging And Placing The Asset 2 minsChapter 03 - LOD Creation 6 minsChapter 04 - Exporting As OBJ 1 minChapter 05 - Importing Into Team Fortress 2. 5 mins 7aa9394dea Title: Blender Game Asset CreationProduction:Blender InstituteRelease Date: 29 May, 2015Country: United KingdomRunning Time: 310 minutes Blender Game Asset Creation Download Setup For Pc Very good video collection good for beginners and also teaches advanced users (like me) ne stuf and how to insert your model into tf2. I'm about halfway through the videos and I'm really enjoying them. They've shown me a lot of tips and tricks that have subsequently reduced my modelling time.But...The lack of an offline viewing option is more annoying than expected. Steam's servers don't seem to handle HD video traffic well during the summer sale. Constant buffering on my 30Mbps connection, and lower-res won't do (try to view blender UI usage at 360p, I dare you).Also, I'd love to be able to watch these videos on my phone while waiting in public areas. But even the mobile steam client can't do that.There are plenty of other "papercuts" with the steam platform as well. Can't view the full video's title in your library because the panel width isn't adjustable. Full screen is sometimes offset on linux so you can't see the left or bottom edges. The volume is pretty low (not sure if a problem with the source video or the steam player). etc.I see that these videos are also available from https:\/\/cloud.blender.org\/training\/blender-game-asset-creation\/ but I don't have a subscription so I don't know if they do a better hosting job or allow offine cacheing.. This tutorial is good but has some serious problems. It moves by the important stuff way too fast, while spending way too long on trival stuff. For example, which buttons to press to open specific menu, or even which multiple settings needs to be set before something will work properly, all happens in the blink of an eye. "Just click this, this, and this, and we are ready to go". Impossible to follow without stopping every second through those parts as you try to pause, alt-tab into blender, click one button, alt-tab to the video, play 1 sec, pause again, alt-tab back into blender, press another button, and so on. If you miss an important button click, good luck finding that part again. Further more sometimes it is impossible to see where his mouse is it as darts around the screen pushing buttons. Then he spend way too long on the trival stuff. I know how to place things on an image so they dont overlap, that part does not need to be 5 mins. It just making that which buttons to press harder to find. Some times i have given up on even following the tutorial and simple google for answers. I learnt a lot, and he clearly is very good. but try youtube first before you buy this. I just thought something released by officially by blender would be a little higher quality. Also common steam, place a next video button on your video player.. ***NOTE: Review based on first three sections, I got to the modelling and realised this was too advanced for me. I will update this review when I can continue when I have a bit more basic knowledge***I have given this a thumbs up as it really is organised and goes through the introduction to Blender well. I do find however that this might not be for beginners such as myself. The tutorial goes through the settings and different tool quite nicely, but when this moves on to modelling the example, he moves a bit too quickly and I think you need to be alot more familiar with 3D modelling to fully understand what is going on and to be able to follow. This was perhaps my mistake for not understanding what this was properly before purchase. I do aim on returning to this once I have developed my skills a bit better.. Very nice tutorials, like a pearl in the sand.Many tips and triks for gamedev modeling, especially working with sharp edges, UV unwraping, texture baking.It will be useful not only for beginners.. If you want to make a chess knight or a lamp, watch a free youtube video and follow along. At the end you will have your chess knight and your lamp and you won't understand how to use blender at all.If you want to understand how to use blender and make your own assets (for UE4 or whatever), this is the only series you will ever need to watch.The instructor is very informative and clear and at the end of this series you will be able to make your own assets without relying on tutorials.Although some people complained about the streaming quality, I don't have a great internet connection but the videos streamed fine for me in 1080p.I know it says I only played 0.3 hours, but I watched the whole series. I guess hours aren't counted correctly for these video products.. I watched all of these videos passively without blender open. Then when I next opened blender I created a very nice detailed castle. The way the narrator constantly says out loud what key strokes he is making and is explaining the logic behind everything he is doing is very helpful and I've learned a lot from it. While I model now I find myself saying out loud all of my keystrokes and I can recall almost all of the shortcuts the man uses. I am now from a modeling perspective able to completely independently model whatever I think of. I recommend these videos.. This tutorial does a great job at showing the general process of making a game asset within blender but ultimately limits its self by making the viewer create an object for TF2, a game that's very old which means the quality of the asset has to be significantly reduced for the game to handle it. If you're only interested in modding or creating community content then this tutorial is for you but if you actually want to learn game development then it's only good as a refrence.. Nice Tutorials. I am also not a beginner but these videos provide some useful information. learned already some tricks to use in further projects. 8\/10 because you cant download them and have to watch in steam. (buffering can be a pain in the\u2665\u2665\u2665\u2665\u2665somethimes).. This guide is incredibly helpful and though he goes a little fast sometimes, it isn't difficult to rewind. I am quickly getting better using the few features I already knew and learning new ones as well. Great guide.Only issue is the streaming service, itself.
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